General

Info
The General (GnL) is the one who runs the entire Union. The GnL also takes care of all the most important things: creating alliances, declaring wars, etc.

There can only be one GnL. The only way for a unit to become a GnL is for the current GnL to appoint a Commander (CmD) to become the new GnL, in case the current dies or resigns. There are usually multiple candidates to become the GnL, just in case something happens to the appointed CmD.

Technically all CmD's are candidates to become a GnL, but are chosen based on who the current GnL thinks is most suiting for the position.

Since the GnL has the power to do anything within The Union, the CmD's are able to overthrow the GnL if he/she abuses his/her power, and appoint a new GnL of their choosing.

Equipment
GnL's can obtain any equipment they wish. Normally a GnL's uniform consists of a duster coat, reinforced metal bullet resistant vest, a badge that is in the shape of The Union's symbol, and a CmD mask that is painted differently.

Permissions
The GnL have absolute power in The Union. They can create, remove, or change laws; create alliances, declare wars, or anything else they please.

Patrol
GnL's don't go on patrol and stay in a hidden bunker, which location is know by very few, as they are target #1 for The Union's enemies. If the GnL leaves the bunker for whatever reason, they are protected by a large amount of units.